Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Antony Arciuolo" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Sprite Rotation questions. Date: Wed, 16 Sep 1998 13:54:58 -0400 Organization: SCEA News Server Lines: 16 Message-ID: <6tot8f$cjg4@scea> References: <6rptai$1qh10@scea> NNTP-Posting-Host: aarciuol.pc.trincoll.edu X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 I found one cause of GPU timeouts, but it is not the cause of my bug. I found that GPU timeouts can be caused by attempting to register sprites from an array, but accessing sprites that are out of the array's bounds. such as GsSPRITE sprites[20]; MyRegister(sprites[32]); This will cause a GPU timeout.