Path: chuka.playstation.co.uk!news From: "George Bain" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Sprite Rotation questions. Date: 16 Sep 1998 18:57:13 GMT Organization: SCEE Lines: 28 Message-ID: <01bde140$ccad2de0$f2e832a2@gbain.wav.scee.sony.co.uk> References: <6rptai$1qh10@scea> <6tot8f$cjg4@scea> NNTP-Posting-Host: mailgate.scee.sony.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Hi there, I'm not surprised. Your trying to register a sprite in the OT which doesn't exist....crash big time! Regards, George@SCEE Antony Arciuolo wrote in article <6tot8f$cjg4@scea>... > I found one cause of GPU timeouts, but it is not the cause of my bug. > > I found that GPU timeouts can be caused by attempting to register sprites > from an array, but accessing sprites that are out of the array's bounds. > > > such as > > GsSPRITE sprites[20]; > > MyRegister(sprites[32]); > > > This will cause a GPU timeout. > > >