Path: chuka.playstation.co.uk!news From: Tones Newsgroups: scee.yaroze.programming.2d_graphics Subject: Dim bloke with a TIM Date: Thu, 17 Sep 1998 08:36:54 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 32 Message-ID: <3600BC16.1B1AD4F9@cwmail.com> NNTP-Posting-Host: 193.82.133.214 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Hello again! At the risk of sounding completely stupid, I need some help with TIMS. Basically, I've got an 8 bit sprite 72x33, which I put alongside the double buffers at 320,0. However, one thing that slightly confuses me is the pallette location. I use TimUtil to set these values up, but I can never work out where to put the pallette. Firsly, what are the width and height values of the pallette ? Hmmm. I am getting confused ;) Secondly, using the above example, where would I put the pallette (X,Y) ? Trust me, I have scanned all of the available documentation I've got (plus the 'net) - which does include Ira Rainey's superb sprite tutorial, but still can't seem to get my head round this hurdle. BTW, the reason I ask this question is that I have two TIMS the same size - I put the first one at 320,0 - The second (same size) at 320,34, and both pallettes at 320,200 and 320,220 respectively. However, I seemed to keep getting problems displaying the sprites on the screen at the same time (I.e. either color clash, or total disappearance of the second tim!). Ahhh! It's doing my head in >: ( !!!# Any help mucho appreciated!! Thanks, Tones