Path: chuka.playstation.co.uk!news From: "George Bain" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Dim bloke with a TIM Date: 17 Sep 1998 08:13:32 GMT Organization: SCEE Lines: 27 Message-ID: <01bde1b0$1685c0c0$f2e832a2@gbain.wav.scee.sony.co.uk> References: <3600BC16.1B1AD4F9@cwmail.com> NNTP-Posting-Host: mailgate.scee.sony.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Hi there, I strongly suggest using TIMTOOL. You can see where in VRAM your TIM's and CLUT's are. Also look at my Net Yaroze Tutorial under "docs" and "game demos". Regards, George@SCEE Tones wrote in article <3600BC16.1B1AD4F9@cwmail.com>... > Hello again! > > At the risk of sounding completely stupid, I need some help with TIMS. > Basically, I've got an 8 bit sprite 72x33, which I put alongside the > double buffers at 320,0. However, one thing that slightly confuses me > is the pallette location. I use TimUtil to set these values up, but I > can never work out where to put the pallette. Firsly, what are the > width and height values of the pallette ? Hmmm. I am getting confused