Path: chuka.playstation.co.uk!news From: Paso Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: It's just a question of time... Date: Wed, 23 Apr 1997 08:59:58 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <335DB36E.5888@mbox.ulisse.it> References: <01bc4f5f$0e4c4c60$f905e8c3@cma> Reply-To: giulio@mbox.ulisse.it NNTP-Posting-Host: 194.91.62.198 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01Gold (Win95; I) Chris Allmark wrote: > > ...well two questions actually. > > The first one : is there a tick count function ( I haven't really looked > but the manuals drive me CRAZY ) I need something to control a sprites > frame rate. You can use a counter in junction with vsync(0) to know the current frame number and then make a simple routine to use it to set the frame rate of your sprite. > The second one : what's is the real difference between GsSortSprite and > GsSortFastSprite (apart from the speed as the names suggest). Can you mix > them ? I'm working on a basic sprite animation routine, but the sprite > flickers like hell when I use GsSortSprite - I need to use this to perform > scaling & rotation effects. The main different between Sprite and FastSprite is that you CAN'T use the fast one to implement rotation or scaling, and yes you can mix them but only the "simple" SortSprite to menage scaling and rotating sprites. Cheers