Path: chuka.playstation.co.uk!news From: Brian Baird Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Mem <--> VRAM problem Date: Mon, 21 Sep 1998 12:06:28 +0100 Organization: DMA Design Ltd Lines: 18 Message-ID: <36063334.5956@dma-design.com> References: <360611A5.1300@dma-design.com> <360624B2.8834E901@scee.sony.co.uk> Reply-To: brian@dma-design.com NNTP-Posting-Host: 195.153.133.80 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) James Russell wrote: > > Remember that: > > o VRAM pixels are 16 bits, not 8. > o R, G and B values are 5 bits each, not 8. > o You'll need two LoadImage areas instead of one, so you can upload one while creating > the other. Yep... Quick question: if you supply a GsSortLine with a line which has a RGB with values greater than 2^5, what happens? Does it automatically max each value to 31? -- Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ]