Path: chuka.playstation.co.uk!news From: "Tones" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Ahhhh! CRASH!! (aka Collision Detections) Date: Tue, 22 Sep 1998 23:10:13 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 30 Message-ID: <6u96vm$bdk3@chuka.playstation.co.uk> NNTP-Posting-Host: asn2-84.mcmail.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Hello once again, my fellow Yarozers..... New problem. This time with Collision Detection. Not so much the detection of it (I'm using Bounding Boxes - Ooooh!), but a small problem. Basically, I have two sprites viewed side on on the screen. I've got Player 1 to move and jump, but when I make Player 1 jump onto player 2, he gets stuck. He will fall back down once player 2 has moved out of the way. I know the reason for this - I basically use a loop saying 'if player one in mid-jump, don't let him do anything, 'cos he will need to finish the jump once a collision isn't detected (I.e. moved). Is there an easier way to detect if he is standing on player 2, and if he were to move left or right, make him fall back down once he is standing on nothing ? Is there any good (but simple to comprehend) examples I can look at ? I realise it will be a bit tricky for you guys to know what I am on about without some code, but it's 23:10, and I am too shattered to cut 'n' paste some more code.......zzzzzzzzzz :) Hope this isn't too vague, Cheers once again, Tones