Path: chuka.playstation.co.uk!news From: "George Bain" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: LoadImaga and FntPrint Date: 25 Sep 1998 13:04:37 GMT Organization: SCEE Lines: 53 Message-ID: <01bde81c$d8c8ab80$f2e832a2@gbain.wav.scee.sony.co.uk> References: <6ug1n0$ja96@chuka.playstation.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Hi there, Are you doing a FntOpen()? 1: Well, I assume your using a 320x256 sprite to display a title screen so it will take up very little processing time. (GPU is probably on a beach getting a sun tan) 2: Do VSync(1); to return how many HSync since VSync was last called. This is an easy way to see how much time you are taking. Also, check out the Net Yaroze FAQ and the Net Yaroze Programming Tutorial for further information. Regards, George@SCEE Maurice Sibrandi wrote in article <6ug1n0$ja96@chuka.playstation.co.uk>... > Hi folks, > > I'm trying to get some full screen graphics working as a first attempt to > create > a marvelous game, but I don't seem to get it right. I want to display a full > screen > image with some debug text, but the text won't show. The text is under the > image > (I checked that!) although it is plotted after a LoadImage and even after a > DrawSync(0). > > What am I doing wrong? > > BTW.1 How does the Yaroze handle 320x256 sprites? Performance? > BTW.2 What is a nice way to see what the frame rate is? > > // cut here > > // imgLogo is GsIMAGE struct of a picture with size 320x256 > // other variable should explain themself... > Regards, > Maurice 'YarozeMaster' Sibrandi > > > > >