Path: chuka.playstation.co.uk!news From: "George Bain" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: LoadImaga and FntPrint Date: 25 Sep 1998 14:23:57 GMT Organization: SCEE Lines: 19 Message-ID: <01bde82c$2e50e360$f2e832a2@gbain.wav.scee.sony.co.uk> References: <6ug1n0$ja96@chuka.playstation.co.uk> <6ug71b$ja910@chuka.playstation.co.uk> <01bde828$e90078a0$f2e832a2@gbain.wav.scee.sony.co.uk> <6ug8kk$ja911@chuka.playstation.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Hi there, Look at "Graphic Example 6 - Open, Display 16-bit TIM" in the tutorial. It is using a LoadImage(). How about posting your full code so we can have a look? Regards, George@SCEE Maurice Sibrandi wrote in article <6ug8kk$ja911@chuka.playstation.co.uk>... > No it doesn't work!! At least not the combination of FntPrint and LoadImage. > > > > >