Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: LoadImage and FntPrint Date: Fri, 25 Sep 1998 15:51:28 +0100 Organization: Sony Computer Entertainment Europe Lines: 14 Message-ID: <360BADF0.2BC4007C@scee.sony.co.uk> References: <6ug1n0$ja96@chuka.playstation.co.uk> <360B9689.144C6435@scee.sony.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b1 [en] (Win95; I) X-Accept-Language: en James Russell wrote: > > Doing a LoadImage from main RAM for every frame is very slow. Instead, LoadImage the picture once > into some other area of VRAM and MoveImage it across, it's a lot faster. An amendment - Colin "My Brain is a Playstation" Hughes informs me that LoadImage is actually _faster_ than MoveImage. There are few ifs and buts (to do with the DMA taking over the bus), but there you go. -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe Handwritten on a condom machine; "This gum tastes funny"