Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Sprite Z Ordering Date: Tue, 22 Apr 1997 23:13:36 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 30 Message-ID: <335D3810.77C@micronetics.com> References: <01bc49e3$259ecfe0$250ce8c3@cma> <3354CA83.3A4A@interactive.sony.com> <335C98E9.67BA@dial.pipex.com> <335ca92e.2021907@news.playstation.co.uk> <335DC5B3.651C@dial.pipex.com> NNTP-Posting-Host: jim.micronetics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.0b2 (Win95; I) X-Priority: 3 (Normal) Chris Chadwick wrote: > ns. > > > > Anything by Foley et al. is always good, especially: > > > > Computer Graphics: Principles and Practice by Foley, van Dam, Feiner > > and Hughes. ISBN 0-201-12110--7 > > > I'll certainly try and get my hands on the book you mention but please > let me know if it would require me to be able to read and understand > complex algebra equations because I'm lacking a bit in that area... ahem!. In which case I would avoid Foley. Alan Watt has some excellent books on 3d graphics and a book on 3d Animation (kinematics, biped animation etc.) written with his Son. (always though a word processor would be easier.) John Vince is also a good author who, like Watt assumes nothing so it works from ground up. I also find an A level physics and mechanics book is useful, as is a pocket A level book on mathematics, just to quickly look up equations. Regards Jim