Path: chuka.playstation.co.uk!news From: "Maurice Sibrandi" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: LoadImaga and FntPrint Date: Sat, 26 Sep 1998 11:48:44 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 116 Message-ID: <6uidgd$ja915@chuka.playstation.co.uk> References: <6ug1n0$ja96@chuka.playstation.co.uk> NNTP-Posting-Host: p005.spy.euronet.nl X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 This is full source code of my problem, just load a 16 bit tim at 0x80110000 and you will see the problem. Regards, Maurice Sibrandi // *************************************************************************** // Main function // // Copyright (c) 1997 MadCow Productions. // *************************************************************************** #include typedef unsigned char BOOL; #define TRUE (1) #define FALSE (0) #define OT_LENGTH (1) // Ordering table size #define MAX_PRIMITIVES (200) // Max. number of primitives #define PACKET_SIZE (MAX_PRIMITIVES * 24) #define SCREEN_WIDTH (320) #define SCREEN_HEIGHT (256) #define SCREEN_MODE (MODE_PAL) GsOT otWorld[2]; // Ordering table (OT) header GsOT_TAG otTag[2][1<