Path: chuka.playstation.co.uk!news From: "Maurice Sibrandi" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Displaying 4/8/16 bit TIMs Date: Thu, 1 Oct 1998 14:47:27 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 9 Message-ID: <6uvtit$5eg1@chuka.playstation.co.uk> References: <6uvd90$gul12@chuka.playstation.co.uk> <6uvfi8$gul13@chuka.playstation.co.uk> NNTP-Posting-Host: 212.206.211.33 X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 >Check out the Net Yaroze FAQ and the Net Yaroze Programming Tutorial >on the memebers website. They will help you out. To be quiet honest, my code looks very much like the sample code for loading TIMs and I still get the weird screens