Path: chuka.playstation.co.uk!news From: "Maurice Sibrandi" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Dim bloke with a TIM Date: Thu, 1 Oct 1998 15:00:09 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 8 Message-ID: <6uvual$5eg2@chuka.playstation.co.uk> References: <3600BC16.1B1AD4F9@cwmail.com> <36015389.64776317@shell.jps.net> NNTP-Posting-Host: 212.206.211.33 X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 > - make sure those sprites' upper left corners are aligned on > 16-pixel boundaries and fit within a texture page. Otherwise > interesting things will happen. Does this mean that sprites can't be any bigger than 64 pixels? The docs say the max. width is 256 pixels.