Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: LoadImaga and FntPrint Date: Tue, 06 Oct 1998 21:35:17 +0100 Organization: Sony Computer Entertainment Europe Lines: 19 Message-ID: <361A7F05.D51B6879@scee.sony.co.uk> References: <6ug1n0$ja96@chuka.playstation.co.uk> <6uidgd$ja915@chuka.playstation.co.uk> <360CCEB5.F14D6B01@scee.sony.co.uk> <36165A7C.773C47C2@escotia.freeserve.co.uk> <3616AC8D.4392373C@escotia.freeserve.co.uk> <361A5B66.CD155979@ndirect.co.uk> <361A7979.D88C9470@escotia.freeserve.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b2 [en] (Win95; I) X-Accept-Language: en ScoTT Campbell wrote: > > I actually started off using GsSPRITEs, and creating a separate OT for the background. > But when I set the point field using GsClearOt(), merged that OT with the world OT and then > tried to draw the result I just got a GPU timeout. Why merge the OT? If you know the background is going to be behind every 3D model (and it will be, after all, it IS the background), then just GsDrawOT the background OT, then GsDrawOT the foreground stuff. No merging required, and almost exactly the same CPU time. Cheers, James -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe Can fat people go skinny-dipping?