Path: chuka.playstation.co.uk!news From: ScoTT Campbell Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: LoadImaga and FntPrint Date: Wed, 07 Oct 1998 20:11:05 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 30 Message-ID: <361BBCC9.FAD10480@escotia.freeserve.co.uk> References: <6ug1n0$ja96@chuka.playstation.co.uk> <6uidgd$ja915@chuka.playstation.co.uk> <360CCEB5.F14D6B01@scee.sony.co.uk> <36165A7C.773C47C2@escotia.freeserve.co.uk> <3616AC8D.4392373C@escotia.freeserve.co.uk> <361A5B66.CD155979@ndirect.co.uk> <361A7979.D88C9470@escotia.freeserve.co.uk> <361A7F05.D51B6879@scee.sony.co.uk> NNTP-Posting-Host: 171-85-48.ipt.aol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) It seems pretty obvious now you mention it, but for some reason it never crossed my mind. Cheers ScoTT James Russell wrote: > ScoTT Campbell wrote: > > > > I actually started off using GsSPRITEs, and creating a separate OT for the background. > > But when I set the point field using GsClearOt(), merged that OT with the world OT and then > > tried to draw the result I just got a GPU timeout. > > Why merge the OT? If you know the background is going to be behind every 3D model (and it will be, > after all, it IS the background), then just GsDrawOT the background OT, then GsDrawOT the foreground > stuff. No merging required, and almost exactly the same CPU time. > > Cheers, > > James > > -- > == James_Russell@scee.sony.co.uk +44 (171) 447-1626 > == Developer Support Engineer - Sony Computer Entertainment Europe > > Can fat people go skinny-dipping?