Path: chuka.playstation.co.uk!news From: "DASI" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: NTSC TV Trouble post script Date: Tue, 13 Oct 1998 19:12:05 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: <7005fl$nec4@chuka.playstation.co.uk> References: <6vgfkk$rda17@chuka.playstation.co.uk> <6vggsr$rda18@chuka.playstation.co.uk> <361E169D.585EBA75@ndirect.co.uk> NNTP-Posting-Host: p74s14a01.client.global.net.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Alex Herbert wrote in message > >So, to sum up, cropping is normal, and you should make sure that nothing >which is critical to your game falls into the outer 10% of the display >area. This applies to PAL aswell, but you should remember that it's 10% of >288 lines, not 10% of 256. > >Does that answer the question at all? > >Herbs > I see. Thanks for the info. It's weird that some of the NTSC NY games I've played don't take this into account... DASI