Path: chuka.playstation.co.uk!news From: "Chris Allmark" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Yaroze - was I right to buy ? Date: 23 Apr 1997 21:49:27 GMT Organization: Zoo Software Solutions Lines: 18 Message-ID: <01bc5030$6f732280$2f19e8c3@cma> NNTP-Posting-Host: ld47-047.lon.compuserve.com X-Newsreader: Microsoft Internet News 4.70.1155 When a *large* texture (like 3 x 2 texture pages) which contains sprite animation "frames" and I want to access (for instance) the bottom right frame do I need to use GetTPage against the texture page co-ordinates of the original graphic, or the texture page that the frame falls within ? Am I right in thinking that I can only map textures to sprites which are held within VRAM ? This can't possibly be the case for commercial applications - are the graphics "cached" or background loaded directly from CD directly when required ? If I am limited to using graphics that can be held within VRAM space then how the hell can I do anything other than small test programs ? ...and if that's the case then the Yaroze is a real waste of time and money. -- Chris Allmark, Zoo Software Solutions "If you can't plug it in - We don't use it !"