Path: chuka.playstation.co.uk!news From: loonybit Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Putting Sprites On-screen Date: Fri, 16 Oct 1998 18:38:07 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <3627766F.85E54847@augsburg.baynet.de> References: <36278FA4.1C88558E@aol.com> NNTP-Posting-Host: 195.37.223.13 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [de] (WinNT; I) Most times i got that error message, was, when the data pointer given to the LoadImage function was corrupted. Make sure, you're not loading your sprite to 0x80090000 (or another address) and overwrite it with your executable. Cheers, Andy.. > It's me, the newbie. I tried to put a sprite on-screen using EVERYONE'S > code, including but not limited to: Scott Campbell, Ira Rainey, George > Bain, etc etc and I get an error message from Code Warrior saying: "The > PlayStation has generated a Bus Error on Data Load exception at > instruction address 0x800229e8." when I try to run it. Any other > ideas? The only thing that goes on the screen is a blank screen. I've > had the Yaroze for 2 months and I can't put a sprite. Stop laughing, > cuz it ain't funny. Please someone TELL ME WHAT TO DO. Thanks a lot. I > tried: Changing the position of the TIM in memory with timTool, > changing the brightness (r, g, b) variables etc etc. The sooner, the > better. Thanks. :-)