Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Steve Spiller" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Screen flicker Date: Fri, 16 Oct 1998 11:14:14 -0700 Organization: SCEA News Server Lines: 25 Message-ID: <7081ou$alr7@scea> References: <36278d19.18773715@news.playstation.co.uk> NNTP-Posting-Host: gateway.connext.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 I may be wrong here, but... Are you drawing to both of your buffers? What I mean to say is... If you are using double buffering, but only drawing to one of the buffers, every other screen refresh would be a blank screen. Perhaps posting the code would help? -Steve Jack <2bad@lineone.net> wrote in message <36278d19.18773715@news.playstation.co.uk>... >Hi, > >I been successful in putting a sprite on the screen, but the problem >is that the screen flickers. The picture is stable and everyrthing but >it flickers slightly which is annoying. The DrawSync and VSync are >both set to 0 but. If i set it to some othe number, lines apear. >I don't really know if it is interlaced or not. > >Can anyone help? > >Safe! > >Jack