Path: chuka.playstation.co.uk!news From: Chris Chadwick Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Sprite Z Ordering Date: Thu, 24 Apr 1997 00:54:02 -0700 Organization: PlayStation Net Yaroze (SCEE) Lines: 56 Message-ID: <335F119A.442@dial.pipex.com> References: <01bc49e3$259ecfe0$250ce8c3@cma> <3354CA83.3A4A@interactive.sony.com> <335C98E9.67BA@dial.pipex.com> <335ca92e.2021907@news.playstation.co.uk> <335DC5B3.651C@dial.pipex.com> <335D3810.77C@micronetics.com> <335f2119.2988068@news.playstation.co.uk> NNTP-Posting-Host: ak125.du.pipex.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win95; I; 16bit) Alex Amsel wrote: > > On Tue, 22 Apr 1997 23:13:36 +0100, Jim did > quoth at me: > > >In which case I would avoid Foley. Alan Watt has some excellent books > >on 3d graphics and a book on 3d Animation (kinematics, biped animation > >etc.) written with his Son. (always though a word processor would be > >easier.) > > I agree here. I also have some Watt books - they are simply than > Foley. Not sure if this is the best as I think I saw a more recent on > on animation that looked good: > > 3D computer Graphics, Addison Wesley, ISBN 0-201-63186-5 I've just bought this one as it was recommended on the Yaroze website. From the quick look at it I've had, it seems to be very good - the theory is explained well but, again, it's when it comes to understanding the equations and some of the terminology that I get stuck :-( (I have to get most of my books by mail order so I don't get to see 'em first). > A good one I have that rather surprised me: > > Computer Graphics, Prentice Hall, Hearn and Baker (authors) > ISBN 0-13-159690-X > > I can't vouch for it's accuracy but it does have plenty of Spline > stuff in which is why I bought it. It also covers some basics very > well I feel. Worth a look if you want to know everything and want it > put relatively simply. Sounds promising... > >I also find an A level physics and mechanics book is useful, as is a > >pocket A level book on mathematics, just to quickly look up equations. > > I have a very large engineering and mechanics book and an A-level > maths book. Check out those cheapo book shops - they always have > plenty of 2 year old+ text books that are pretty decent. Yeah, I think getting a decent maths book is going to be the best place to start. I did have a quick look in Smith's the other day to see if they had 'Elementary Linear Algebra' (aslo recommended on Yaroze website) but was told that it's a seven volume set, or something, and cost 100 quid! :-O I'll scan the bookshops again soon and check out the library, I think. Anyway, there's still loads of 2D, sprite-based stuff I want to do while I learn more about the 3D world... Oh yeah! This is the *2D* graphics news group, isn't it - I nearly forgot :-) Thanks again (and Jim), Chris BTW have you run Del's latest demo, Engine4? Cool 3D, or wot!