Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Elliott Lee Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Putting 2 sprites on-screen Date: Sun, 18 Oct 1998 15:49:50 -0700 Organization: SCEA News Server Lines: 16 Message-ID: <362A708E.C3E69334@shell.jps.net> References: <362A89AA.9B059C16@aol.com> NNTP-Posting-Host: svalliap-isdn4.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) If they are 2 different sprites then yes. If they are the same sprite (one sprite but two images of it on the screen) then just recycle the GsSPRITE structure and change the X/Y members. Omar Metwally wrote: > > The only difference of putting 2 sprites on screen instead of one is > that you use 2 GsImage and 2 GsSprite things, right? Are there any > additional changes, such as 2 RECT structures? :-) Thank you. -- Mata ne, ... ... - e! ::' tenchi@shell.jps.net ':: (Protocol) :: ACiD -/- ACS -/- pHluid -/- Yaroze :: (Tenchikun) ::. http://www.jps.net/tenchi .:: ''' '''