Path: chuka.playstation.co.uk!news From: TEJ Madams Newsgroups: scee.yaroze.programming.2d_graphics Subject: Transparent screen grabs? Date: Mon, 19 Oct 1998 10:40:16 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <362B0900.27655A77@bristol.ac.uk> NNTP-Posting-Host: sis.bris.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (X11; I; SunOS 5.5.1 sun4u) Hi there, I've been programming the Yaroze for a couple of weeks with a small amount of sucess but I've come across a problem. I wanted to recreate that 'fade to battle' effect in FFVII and I know how it's done but I don't know exactly how to do it. I need to grab the screen and make it into a transparent sprite an paste the image back onto the screen again after modifying a bit. Now here's my point, to make a TIM image transparent, the transparency bits for every pixel in the image need to be set but when you grab the screen, these bits aren't set. Arse. All the bits in the screen grab (320*240) need to be set every frame which slows the frame rate down dramatically. I know it can be done quicker but how? Cheers, Tom.