Path: chuka.playstation.co.uk!news From: 2bad@lineone.net (Jack) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Screen flicker Date: Tue, 20 Oct 1998 17:42:11 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: <362ccb6f.154364@news.playstation.co.uk> References: <36278d19.18773715@news.playstation.co.uk> <7081ou$alr7@scea> <3628a5ea.2751668@news.playstation.co.uk> <3628CFE0.48EBC668@escotia.freeserve.co.uk> NNTP-Posting-Host: host5-99-57-47.btinternet.com X-Newsreader: Forte Free Agent 1.11/32.235 On Sat, 17 Oct 1998 18:12:00 +0100, ScoTT Campbell wrote: > > >Just the call to GsDefDispBuff I reckon. Cheers guys for your help. I changed the GsDefDispBuff as suggested but it still flickers. Why dont you compile the code and see what I mean? Maybe you guys may find the problem that way. Just use any 4bit sprite or delete the sprite code. Safe! Jack (aka Tanvir Khan).