Path: chuka.playstation.co.uk!news From: "Robert Swan" Newsgroups: scea.yaroze.programming.2d_graphics,scea.yaroze.programming.3d_graphics,scee.yaroze.programming.2d_graphics,scee.yaroze.programming.3d_graphics Subject: Re: inside Ordering Tables Date: 25 Oct 1998 23:23:56 GMT Organization: UUNET Lines: 30 Message-ID: <01be006e$44248840$bc4f95c1@default> References: <70u292$5iq5@chuka.playstation.co.uk> <70ubsd$dnq16@scea> NNTP-Posting-Host: userm646.uk.uudial.com X-Newsreader: Microsoft Internet News 4.70.1155 Xref: chuka.playstation.co.uk scea.yaroze.programming.2d_graphics:431 scea.yaroze.programming.3d_graphics:311 scee.yaroze.programming.2d_graphics:675 scee.yaroze.programming.3d_graphics:970 -- rs108@mdx.ac.uk www.netyaroze-europe.com/~middex2 Ed Federmeyer wrote in article <70ubsd$dnq16@scea>... > The big "problem" is that the format of the packets is not disclosed by > Sony. Apparently, its even a big pain for "Pro" developers... > products!! :-) > > So, even if you do all your own coord conversions, it's kinda all fort > nothing, > since you can't directly create the drawing commands (packets). I thought this was discussed sort of earlier. If we want to we can hack apart what goes into the otable and simply work out each primitive. (I mean, it isnt hard to work out what goes into drawing a line?) There are other issues, such as messing around with the workbase reference thingy (!) which would lead to corruption of packets if you added your own primitives to the otable then did some GsSorting or the other way around. Im working on something nice for James' demo competition, so Ill see if I can get around it (seeing as if I cant I cant do what I want) Robert Swan rs108@mdx.ac.uk ~middex2