Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Yaroze - was I right to buy ? Date: Thu, 24 Apr 1997 12:44:20 GMT Organization: Into Beyond Lines: 19 Message-ID: <33635337.2620602@news.playstation.co.uk> References: <01bc5030$6f732280$2f19e8c3@cma> <335F39AE.16E8@dial.pipex.com> <01bc5086$cef47be0$02018484@chrisa> <335F1AB4.3780@interactive.sony.com> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Thu, 24 Apr 1997 09:32:52 +0100, SCEE Developer Support did quoth at me: >I'd always recommend using 4 bit textures, ( especially as you can >adjust the colour/lighting ) as you get far better use of the texture >cacheing in the GPU ( which can speed up things dramatically ) - Keep >16 bit for titles!! 4 bit is quite restrictive, although certainly useable in many circumstances. But what do you mean by 'you can adjust the colour and lighting?' Can't you do this on 8 bit textures? * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC Utter Rubbish 1996-7* MM - "Steve Corica is every bit as good as that Kinkladze"