Path: chuka.playstation.co.uk!news From: "Radouan Khechane" Newsgroups: scee.yaroze.programming.2d_graphics Subject: ResetGraph(?) Date: Thu, 12 Nov 1998 19:30:23 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: <72fcu3$5bg3@chuka.playstation.co.uk> NNTP-Posting-Host: vil-8.village.gre.ac.uk X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 I was just wondering what effect ResetGraph had when called just before exiting? It doesn't seem to make any difference. ResetGraph(0) initialises and ResetGraph(1) cancels the current drawing but what does ResetGraph(3) do? Also while I'm asking, what's the difference between these two defines? #define NUMBER 1 and #define NUMBER (1) Is the second one, something to do with ansi c standard? Thanks, Rad. rad@cyberdude.com http://www.netyaroze-europe.com/~radpsx