Path: chuka.playstation.co.uk!news From: "Radouan Khechane" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: ResetGraph(?) Date: Fri, 13 Nov 1998 00:04:55 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 34 Message-ID: <72ft10$5bg6@chuka.playstation.co.uk> References: <72fcu3$5bg3@chuka.playstation.co.uk> <364B59EB.347DD52B@scee.sony.co.uk> NNTP-Posting-Host: vil-8.village.gre.ac.uk X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 James Russell wrote in message <364B59EB.347DD52B@scee.sony.co.uk>... >Radouan Khechane wrote: >> >> ResetGraph(0) initialises and ResetGraph(1) cancels the current drawing but >> what does ResetGraph(3) do? > >ResetGraph(0) and ResetGraph(3) are identical. ResetGraph(5) is identical to 0 and 3, except it >doesn't print out the "ResetGraph" string to SIOCONS. > I see, but where is this info? Or are they just undocumented features? Also does anybody know the effect of calling ResetGraph before exiting? >Cheers, >James > >-- >== James_Russell@scee.sony.co.uk +44 (171) 447-1626 >== Developer Support Engineer - Sony Computer Entertainment Europe > Thanks, Rad. rad@cyberdude.com http://www.netyaroze-europe.com/~radpsx