Path: chuka.playstation.co.uk!news From: "Chris Allmark" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Dynamic PIXEL & CLUT Creation ? Date: 26 Apr 1997 08:25:04 GMT Organization: Zoo Software Solutions Lines: 17 Message-ID: <01bc521b$8ea98440$0411e8c3@cma> NNTP-Posting-Host: ld31-004.lon.compuserve.com X-Newsreader: Microsoft Internet News 4.70.1155 I'm trying to create (as a test) a single pixel in VRAM without using a TIM file. I have tried to write a value (1 << 5) to a VRAM location for my pixel, and 16 x (0x7FFF) for my 15 bit color values. I have then assigned my sprite to the pixel location, and the clut (4 bit) to the CLUT. It doesn't work. I have assumed that the 4 bit pixel value (0001) points to the second address in the CLUT to find out what colour it should be. What am I doing wrong ? BTW my 'C' is v.rusty so if I've done something *real* stupid I'm sorry ! I know I could have chickend out and simply used a 15 bit direct value - but that wouldn't teach me anything now would it... -- Chris Allmark, Zoo Software Solutions "If you can't plug it in - We don't use it !"