Path: chuka.playstation.co.uk!news From: "Sonia Pursley" Newsgroups: scee.yaroze.programming.2d_graphics Subject: GsBackground functions Date: 15 Nov 1998 14:30:50 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <01be10a3$edf32080$LocalHost@guildfoc> NNTP-Posting-Host: guildfrd.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 All - I've been playing with the GsInit/SortFixBg16 background functions and I'm a tad confused. The functions themselves work as expected - constructed as they are from instances of GsCELL glued together with a GsMAP & GsBG. However, my confusion arises from the fact that while GsMAP allows you to specify cell height and width (cellh,cellw) and GsBG allows you to specify scale and rotation values, the drawing function GsSortFixBg16 confines you to a fixed cell size of 16x16 with no scale or rotation functionality. Is there another slower but more feature rich rendering function that also employs the BG/MAP/CELL structures (as with SortSprite and SortFastSprite) or am I missing the point somewhere? Response appreciated - but be gentle with me, I've only had the box for 2 weeks :-) - Miles PS A quick tip for any other new users out there: A good book to read if you're learning 'C' is 'C-The Complete Reference' by Herbert Schildt (sorry I don't know the ISBN as it's in my office, but it's published by Osborne). He's very easy to read and I pretty much learned the language from edition 1 of this book a few years back.