Path: chuka.playstation.co.uk!news From: James Rutherford Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: ResetGraph(?) Date: Tue, 17 Nov 1998 15:14:15 +0000 Organization: The Hex Heroes Lines: 33 Message-ID: <365192C6.F844E3AB@writeme.com> References: <72fcu3$5bg3@chuka.playstation.co.uk> <364B59EB.347DD52B@scee.sony.co.uk> <72ft10$5bg6@chuka.playstation.co.uk> <364BE9B9.53A631D7@scee.sony.co.uk> <72qf11$dvm4@chuka.playstation.co.uk> <72roir$dvm6@chuka.playstation.co.uk> NNTP-Posting-Host: juno.dai.ed.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.06 [en] (X11; I; SunOS 5.5.1 sun4u) Are you guys sure about this...? I've had programs crash with RG(0) that resolve with RG(1), Likewise, I'm _absolutely_ sure I had one with RG(3) that resolved with RG(5)... So far, I've stuck with RG(5) - Its not let me down so far. James. George Bain wrote: > Hi there, > > I'll clear up the confusion. > > ResetGraph(0) - use this when your doing your startup code > - completely resets the GPU, etc... > > ResetGraph(1) - use this when your doing some interlace drawing > - cancels current drawing and flushes the command buffer > > ReserGraph(3) - you will NEVER need to use this since it is > used when doing overlays (child programs use this) > - same as ResetGraph(0) but preserves the current display > and drawing environments > > So it really doesn't matter what you use to close your program...since > when you load it up again you are going to do a ResetGraph(0) anyway!! > > Regards, > > George@SCEE