Path: chuka.playstation.co.uk!news From: george_bain@playstation.sony.com (George Bain) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: ResetGraph(?) Date: 18 Nov 1998 11:05:02 GMT Organization: Sony Computer Entertainment Europe Lines: 25 Message-ID: <72u9ku$olq1@chuka.playstation.co.uk> References: <72fcu3$5bg3@chuka.playstation.co.uk> <364B59EB.347DD52B@scee.sony.co.uk> <72ft10$5bg6@chuka.playstation.co.uk> <364BE9B9.53A631D7@scee.sony.co.uk> <72qf11$dvm4@chuka.playstation.co.uk> <72roir$dvm6@chuka.playstation.co.uk> <365192C6.F844E3AB@writeme.com> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.8 (x86 32bit) Hi James, Positive about it. In fact you really don't even have to call ResetGraph(0) since GsInitGraph() calls it anyway. Just make sure you call GsInitGraph() before loading anything in VRAM. Regards, George In article <365192C6.F844E3AB@writeme.com>, hexheroes@writeme.com says... > >Are you guys sure about this...? > >I've had programs crash with RG(0) that resolve with RG(1), >Likewise, I'm _absolutely_ sure I had one with RG(3) that resolved with RG(5)... > >So far, I've stuck with RG(5) - Its not let me down so far. > >James.