Path: chuka.playstation.co.uk!news From: Steve Parnell Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Graphics Prob. Date: Thu, 19 Nov 1998 12:49:49 +0000 Organization: EIMC Lines: 30 Message-ID: <365413ED.103A7E3E@Bradford.ac.uk> References: <364f5c47.4485932@news.playstation.co.uk> NNTP-Posting-Host: BOO-BOO.eimc.brad.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (WinNT; I) X-Accept-Language: en Hi Mark, I noticed recently that if I don't upload *all* my TIMs to an 8 byte boundary in the Yaroze memory [i.e. an address that ends in an '8' or '0' in hex], then blank screen reigns. I assume this has something to do with pointers and all that, but am pretty new to all this too, so would like to understand why this is [anyone?] I'm not saying this is the answer without seeing your source, but it's something to check. Hope this helps. If not post or send me your code... Steev Mark wrote: > I have had my Yaroze a couple of months and i am having a prob > displaying my sprites, but i have already made one game that has > working graphics, i can't seem to work out why there not working in my > new game. > > So please if anyone out there has some spare time to help me please > contact me at the e-mail address on my site, > www.netyaroze-europe.com/mnaylor/, and i can then send u the codde i > am haiving probs with. > > Thanx a lot in advance!!!! > > Mark