Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Graphics Prob. Date: Thu, 19 Nov 1998 14:11:11 +0000 Organization: Sony Computer Entertainment Europe Lines: 19 Message-ID: <365426FF.CA6C81AE@scee.sony.co.uk> References: <364f5c47.4485932@news.playstation.co.uk> <365413ED.103A7E3E@Bradford.ac.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b2 [en] (Win95; I) X-Accept-Language: en Steve Parnell wrote: > > I noticed recently that if I don't upload *all* my TIMs to an 8 byte boundary in the > Yaroze memory [i.e. an address that ends in an '8' or '0' in hex], then blank screen reigns. > I assume this has something to do with pointers and all that, but am > pretty new to all this too, so would like to understand why this is [anyone?] That's because LoadImage parameters have to be long long word aligned (according to Colin). Take it as gospel. Hallelujah brothers! James -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe Anything not nailed down is mine. Anything I can pry up is not nailed down.