Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: GsBackground functions Date: Mon, 23 Nov 1998 19:55:29 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <3659BDB1.4F4CB58@ndirect.co.uk> References: <01be10a3$edf32080$LocalHost@guildfoc> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: th-usr02-38.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Sonia Pursley wrote: > All - > > I've been playing with the GsInit/SortFixBg16 background functions and I'm > a tad confused. > > The functions themselves work as expected - constructed as they are from > instances of GsCELL glued together with a GsMAP & GsBG. > However, my confusion arises from the fact that while GsMAP allows you to > specify cell height and width (cellh,cellw) and GsBG allows you to specify > scale and rotation values, the drawing function GsSortFixBg16 confines you > to a fixed cell size of 16x16 with no scale or rotation functionality. > > Is there another slower but more feature rich rendering function that also > employs the BG/MAP/CELL structures (as with SortSprite and SortFastSprite) > or am I missing the point somewhere? > No, you're spot on, but those functions are not part of the Yaroze dev kit. Herbs