Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Moving the screen Date: Wed, 25 Nov 1998 13:35:11 +0000 Organization: Sony Computer Entertainment Europe Lines: 25 Message-ID: <365C078F.F1C7456F@scee.sony.co.uk> References: <365BF071.114C@bristol.ac.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b2 [en] (Win95; I) X-Accept-Language: en Tom wrote: > > I'm running my game in a 384*256 resolution and I have just noticed that > about 50 coloumns of pixels on the right of my picture are being drawn > off the screen. Is there any way I can tell the Yaroze to display the > screen a little to the left (you know like the 'move screen' option you > get in most Playstation games). The Yaroze uses an internal DISPENV variable (documented in your green book) to set the screen up. Do this at the top of your code: extern GsDISPENV; and play around with the "screen" RECT of the GsDISPENV structure. Cheers, James -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe I've had fun before. This isn't it.