Path: chuka.playstation.co.uk!news From: "Nigel Critten" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: argh Date: Thu, 26 Nov 1998 23:08:00 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <73kn15$9ia20@chuka.playstation.co.uk> References: <73i0rg$9ia6@chuka.playstation.co.uk> <73j1ld$9ia11@chuka.playstation.co.uk> <73jj6i$9ia13@chuka.playstation.co.uk> <365D5685.328E0BF5@scee.sony.co.uk> <73jpmv$9ia14@chuka.playstation.co.uk> <73jua5$9ia16@chuka.playstation.co.uk> NNTP-Posting-Host: gameware.demon.co.uk X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Really, wouldn't that increase the .exe size by quite a lot by about 163k? simply for a screen shot routine, that is without the game behind it? I suppose there is always the method of doing a single scan line at a time, but I'm not sure how I'm getting the Data back to the PC yet, does anyone know of a nice solution to this, I want to allocate the screen shot function to an unused pad button, so pressing it dumps the screen to the PC as a TIM or BMP. TIA Nigel George Bain wrote in message <73jua5$9ia16@chuka.playstation.co.uk>... > >Hi there, > >Yes, a classic mistake. I strongly suggest using an array instead >of allocating memory anyhow. > >Regards, > >George@SCEE