Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Dennis Payne Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Linux TIMs Date: Fri, 27 Nov 1998 00:18:46 -0500 Organization: Identical Software Lines: 19 Message-ID: <365E3636.576937DC@identicalsoftware.com> References: <364A04C9.2C9294FC@wyrddreams.demon.co.uk> <364A4CAC.763F566A@identicalsoftware.com> <364BC50A.775F4D89@wyrddreams.demon.co.uk> <365851C5.5CDDF8A1@wyrddreams.demon.co.uk> <3659DF64.983F11FC@wyrddreams.demon.co.uk> NNTP-Posting-Host: 207.60.36.51 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (X11; I; Linux 2.0.33 i586) James Tait wrote: > Incidentally, I notice from the code that it zeroes the image.x and > image.y when it saves. Will I still be able to stick them wherever I > like in vmem or will I have to set them myself? And if I do have to > set the image.x and image.y, is there a neat little utility to do it > already for Linux, as it's getting near deadline time and I could do > without distracting myself on little side-projects. *s* Since you have an immediate need I posted up my pcx/tim conversion programs for linux. Included is a tool to change x and y locations of the image and clut. Unfortunately I haven't gotten around to writing any documentation and the tools aren't too robust. (I'm currently attempting to finish a game for the independant game festival so I'm affraid I won't get around to producing documentation for a while.) http://www.identicalsoftware.com/yaroze/ Dennis Payne dulsi@identicalsoftware.com