Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: argh Date: Fri, 27 Nov 1998 10:53:09 +0000 Organization: Sony Computer Entertainment Europe Lines: 17 Message-ID: <365E8495.120473A9@scee.sony.co.uk> References: <73i0rg$9ia6@chuka.playstation.co.uk> <73j1ld$9ia11@chuka.playstation.co.uk> <73jj6i$9ia13@chuka.playstation.co.uk> <365D5685.328E0BF5@scee.sony.co.uk> <73jpmv$9ia14@chuka.playstation.co.uk> <73jua5$9ia16@chuka.playstation.co.uk> <73kn15$9ia20@chuka.playstation.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b2 [en] (Win95; I) X-Accept-Language: en Nigel Critten wrote: > > Really, wouldn't that increase the .exe size by quite a lot by about 163k? > simply for a screen shot routine, that is without the game behind it? No - the array would be an uninitialised variable, and that's stored in the BSS section. See the FAQ for more info on the BSS section. Cheers, James -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe Programming is an art form that fights back.