Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: argh Date: Fri, 27 Nov 1998 10:55:16 +0000 Organization: Sony Computer Entertainment Europe Lines: 18 Message-ID: <365E8514.3A23DC3E@scee.sony.co.uk> References: <73i0rg$9ia6@chuka.playstation.co.uk> <73j1ld$9ia11@chuka.playstation.co.uk> <73jj6i$9ia13@chuka.playstation.co.uk> <365D5685.328E0BF5@scee.sony.co.uk> <365E5672.47F4@dial.pipex.com> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b2 [en] (Win95; I) X-Accept-Language: en Chris Chadwick wrote: > > Oh. I've been using malloc/calloc for ages now without calling InitHeap > and never had any problems. I think the memory allocation system has some defaults on where memory allocation starts. This means that if you place your program at address X, then it will work, but at Y it won't. I don't know what those defaults are though. Cheers, James -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe Programming is an art form that fights back.