Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Make a sprite change its frames Date: Tue, 29 Apr 1997 00:03:38 GMT Organization: Into Beyond Lines: 15 Message-ID: <33673aaf.5132490@news.playstation.co.uk> References: <3363978B.1456@mbox.ulisse.it> <336589c9.2505158@news.playstation.co.uk> <33651CBA.D92@mbox.ulisse.it> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Mon, 28 Apr 1997 23:55:07 +0200, Paso did quoth at me: >Hi Alex and thanks, >this is a way similar to one I already had. Are you sure this is the >best and fast way to do "sprite frames changing" ? Best as far as I know. Either that or prestore a load of sprites all set up with the different frame information. Uses more memory but faster at runtime. * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC Utter Rubbish 1996-7* MM - "Steve Corica is every bit as good as that Kinkladze"