Path: chuka.playstation.co.uk!news From: Graham Goring Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Dim bloke with a TIM Date: Sun, 29 Nov 1998 01:04:50 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 34 Message-ID: <36609DB2.9C0673A9@duketastrophy.demon.co.uk> References: <3600BC16.1B1AD4F9@cwmail.com> <36015389.64776317@shell.jps.net> <365F54C7.7E80ECAB@duketastrophy.demon.co.uk> <36606038.4B6BE68E@scee.sony.co.uk> NNTP-Posting-Host: duketastrophy.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) James Russell wrote: > Graham Goring wrote: > > > > Ah! It's the man from the usenet groups! What a duketastrophy! Blim! You're the first person to get where that came from! > > Um, I have a question, does the width of 16 above refer to 16 bytes > or > > 16 2-byte words? > > Hmm, you must be in a really big quizibuk. The width of 16 for a 4 bit > CLUT means 16 texels, or 32 > bytes of main ram. Since you can specify 16 different colours in 4 > bits, and each colour takes up 1 > texel (2 bytes), then thats 16 texels (32 bytes). Phew, that's what I thought. I didn't realise that texture page widths where measured in texels though (seeing as I've only really been playing other people's stuff on the Yaroze so far). Makes complete and utter sense. > > > James > (Who knows a Critic fan when he sees one) Good-oh!