Path: chuka.playstation.co.uk!news From: "Miles Buzzing" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Collision detection with rotating sprites Date: 1 Dec 1998 23:54:58 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 10 Message-ID: <01be1d86$03a1a160$0a3ddec2@guildfoc> NNTP-Posting-Host: guildfrd.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Has anyone got a suggestion for handling collision detection on non-square sprites with 360o rotation. Currently my only solution is to map 2 or more bounding rectangles/spheres (I haven't decided which yet) and rotate them around the sprite's centre as the sprite rotates. Any better ideas? - Miles