Path: chuka.playstation.co.uk!news From: george_bain@playstation.sony.com (George Bain) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Collision detection with rotating sprites Date: 2 Dec 1998 08:35:44 GMT Organization: Sony Computer Entertainment Europe Lines: 23 Message-ID: <742u50$9lv3@chuka.playstation.co.uk> References: <01be1d86$03a1a160$0a3ddec2@guildfoc> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.8 (x86 32bit) Hi there, Try a bounding sphere. George In article <01be1d86$03a1a160$0a3ddec2@guildfoc>, miles@guildfrd.demon.co.uk says... > >Has anyone got a suggestion for handling collision detection on non-square >sprites with 360o rotation. > >Currently my only solution is to map 2 or more bounding rectangles/spheres >(I haven't decided which yet) and rotate them around the sprite's centre as >the sprite rotates. > >Any better ideas? > >- Miles