Path: chuka.playstation.co.uk!news From: Jake Turner Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Transparency layer... Date: Thu, 03 Dec 1998 18:53:59 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: <3666DE47.632F72BB@cthullu.freeserve.co.uk> References: <36669DC7.BB7F0D0@club-internet.fr> NNTP-Posting-Host: modem-61.cobalt.dialup.pol.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) set STP bit in the background colour entry. The utility bmp2tim has an option to do this e.g. -b option. or try the semitrans utility cros wrote: > Hi. > I have a sprite 35*35, in 16 bit color mode, it's a starship rendered on > lightwave 3d, the bacground is black... How can i make this background > transparent? > > answer here or at cros@club-internet.fr... > thanks -- Jake Turner : Token Rocket Scientist ========================================= Practice VI it may save your life one day Home e-mail: jaket@cthullu.freeserve.co.uk Work e-mail: jaket@revolution.co.uk