Path: chuka.playstation.co.uk!news From: "John Whitmore" Newsgroups: scee.yaroze.programming.2d_graphics Subject: A* Date: Sun, 6 Dec 1998 20:56:36 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <74erin$4np4@chuka.playstation.co.uk> NNTP-Posting-Host: jwhit.demon.co.uk X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Hi, any one out there attempted to implement the A* path finding algorithm (or similar process) with any of their Yaroze games? If so any help would be greatly appreciate as tomorrow I am going to be embarking into its scary complexities and haven't really got clue where to start. I understand the principles behind it just not how to actually do it!! The age old dilemma! Any way, Cheers in advance, John ~jwhitmor