Path: chuka.playstation.co.uk!news From: cros Newsgroups: scee.yaroze.programming.2d_graphics Subject: trouble with buffers... Date: Mon, 07 Dec 1998 20:37:31 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <366C2E79.39C5573D@club-internet.fr> NNTP-Posting-Host: ppp-160-7.villette.club-internet.fr Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353" Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [fr] (Macintosh; I; PPC) hi! i've trouble with the frame buffers... Imagine my game in 640*480 mode, 2 graphics, with ascrolling background, an aera of 1280*960, composed with a Tim image, in 16 bit color mode. The problem of this: I can't load this image into the buffer because it's to big... how can i do? I suppose there is a answer because if we can't do that, we can't do anything on the netyaroze system... (I don't try loading this image, it's just a suposition, of a game project in my mind...) sorry for my poor english, i'm french. thanks chris.