Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.programming.2d_graphics Subject: TIM Tool updates Date: Mon, 19 May 1997 11:48:18 +0100 Organization: Sony Computer Entertainment Europe Lines: 34 Message-ID: <33802FF2.778@interactive.sony.com> Reply-To: N/A-Use-Newsgroup NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Hello all, Below are a number of updates that have been made to the TIM Tool. If you find any other bugs, or have any comments on the tool, give me a shout. Changes/bug fixes to TIM Tool - When importing a single image, if the values of the positions of the image or CLUT are modified, the imported image will have use new values. - On the import image form, the first item can now be selected straight away. - Modified TIM's are now indicated by a red outline in the tree view. - When a TIM's CLUT is modified, the Save Modified TIMs menu option is enabled. - When the overlapping or freespace button has been pressed and released, the last selected TIM is now reselected. - When selecting a TIM image in the texture page preview that lies in another texture page, the texture page will now remain the same. - The interlaced/double buffer area is now indicated with the free space. This new 'full' version of TIM Tool will be released in the next couple of weeks... Later, Mal