Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Antony Arciuolo" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Path Finding / Collision Detection Date: Wed, 9 Dec 1998 18:05:49 -0500 Organization: SCEA News Server Lines: 12 Message-ID: <74muqb$6o64@scea> NNTP-Posting-Host: aarciuol.pc.trincoll.edu X-Newsreader: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 Just a quick question... Why are hexagons commonly used in RTS games and in algorithms such as A*? I'm not well-versed in the algorithm, but it seems to me there are no horizontally-adjacent hexagons (at least not across a side). And if it doesn't matter whether the surrounding hexagons are surrounding by their sides, or by their vertices, then again, why especially hexagons, why not octagons? - Tony