Path: chuka.playstation.co.uk!news From: "Peter Dollochan" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Pixels Date: Wed, 9 Dec 1998 23:45:35 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: <74n2b4$8bc16@chuka.playstation.co.uk> References: <74hpoj$8bc4@chuka.playstation.co.uk> <74huvo$8bc5@chuka.playstation.co.uk> <74mrbe$8bc13@chuka.playstation.co.uk> NNTP-Posting-Host: modem-37.adderall.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 In an attempt to over simplify the problem and hide my lack of knowledge :) you would note that the vram is just 16bit memory locations and if you set up the RECT struct properly you can write and read single pixels. Of course main memory is 32bit, but a bit of shifting should sort that out ... make sense nope thought not :-/ I'll do a wee proggy if you like (over the weekend). Dont know if its mentioned in James Russells FAQ or not. Pete. Rad wrote in message <74mrbe$8bc13@chuka.playstation.co.uk>... >Hmm, could you explain how? > >Thanks, > >Rad. >rad@cyberdude.com >http://www.netyaroze-europe.com/~radpsx >